![]() If the skill is level 7, click on level 7 again to set the skill to zero. To clear all points from a skill, simply click on the same level that is assigned to the skill. Click once to set the amount of points to that skill. Hovering your cursor over the level balls of a skill that has no points assigned to it will show you how many points that you can assign. Small balls (level balls) are placed on skill boxes that represent how many points that skill can be assigned. The numbers above each arrow represent the required level of the source of the arrow to unlock the target of the arrow. The skill trees are arranged in such a way that the arrows show the relationship between what skills are required to unlock other skills. Similarily, if you remove points from a lower tier skill, all skills that it is a pre-requisite for will have their points removed automatically, since their pre-requisites are no longer met. You can simply add points to the higher tier skills and automatically have the correct points assigned to all required skills before. In this way, you do not need to assign points all the way up the tree. Assigning points to a light colored box will automatically assign the necessary points to its pre-requisites. Dark blue boxes are those skills that are unlocked as their pre-requisites have been met. Light blue boxes are skills that are currently not accessible because the pre-requisites for those skills have not been met. ![]() Simply click on the ∼opy to Clipboard button to be able to paste the build into any medium you wish. The ∾xport to Text button will open a window in which your current build will be displayed in a text format. The button will then turn into Switch to English, that will reverse this action. The Switch to Japanese button will change the English text on each skill box to its Japanese equivalent. ![]() It will also remove any locked skill info boxes (described in a later section). The ∼lear All button will erase all points assigned to skills and set the character level back to 1. The Help/About button will bring you to this window. Retirement bonuses are assumed to be the same as in Etrian Odyssey III, as I personally have not tested them yet in EO2U. The minimum retiring level is 30, and the maximum is 99. If you wish gain the bonus skill points given to a retired character, you may check the Retired box, and enter in the level at which you wish to retire. Later in the game you will discover ways to increase the level cap, and you can then set the level cap accordingly. The level cap is set as a default to level 70. You can set the level to whatever you want, however the level will also automatically increment as you add points to the skills. When you change the class, any points that have been assigned to any skills before you changed the class will be removed automatically. When you select your class, you will notice that the skill tree will automatically change to the corresponding class. To get started right away, select the main class you would like for your character. These results can be exported into a text format that you can save for yourself, or even show others easily. It lets you see the minimum level you would need to gain access to particular skills, or even to help you decide on a distribution of abilities between various characters. This tool is designed to help you plan out the particular skill build you would like to develop your EO2U characters into. ![]() Welcome to the Etrian Odyssey II Untold Skill Simulator. Designed by Zaraf, coded by negzee, updated for EO2U by JuniorTerra Contents
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